using Content.Shared._CP14.MagicRitual; using Robust.Client.GameObjects; namespace Content.Server._CP14.MagicRituals; public partial class CP14ClientRitualSystem : CP14SharedRitualSystem { [Dependency] private readonly SharedAppearanceSystem _appearance = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnAppearanceChange); } private void OnAppearanceChange(Entity ent, ref AppearanceChangeEvent args) { if (args.Sprite == null) return; if (!args.Sprite.LayerMapTryGet(ent.Comp.RitualLayerMap, out var ritualLayer)) return; if (_appearance.TryGetData(ent, RitualVisuals.Color, out var ritualColor, args.Component)) { args.Sprite.LayerSetColor(ritualLayer, ritualColor); } if (_appearance.TryGetData(ent, RitualVisuals.Enabled, out var enabled, args.Component)) { args.Sprite.LayerSetVisible(ritualLayer, enabled); } } }