using Robust.Shared.Audio; namespace Content.Server._CP14.Alchemy; [RegisterComponent, Access(typeof(CP14AlchemyExtractionSystem))] public sealed partial class CP14PestleComponent : Component { [DataField] public float Probability = 0.1f; [DataField] public SoundSpecifier HitSound = new SoundCollectionSpecifier("CP14Pestle", AudioParams.Default.WithVariation(0.2f)); }