using Content.Shared._CP14.Demiplane.Components; using Content.Shared.Mobs.Systems; namespace Content.Server._CP14.Demiplane; public sealed partial class CP14DemiplaneSystem { private readonly TimeSpan _checkFrequency = TimeSpan.FromSeconds(15f); private TimeSpan _nextCheckTime = TimeSpan.Zero; [Dependency] private readonly MobStateSystem _mobState = default!; private void InitStabilization() { _nextCheckTime = _timing.CurTime + _checkFrequency; SubscribeLocalEvent(OnStabilizationMapInit); } private void OnStabilizationMapInit(Entity ent, ref MapInitEvent args) { ent.Comp.EndProtectionTime = _timing.CurTime + ent.Comp.ProtectedSpawnTime; } private void UpdateStabilization(float frameTime) { if (_timing.CurTime < _nextCheckTime) return; _nextCheckTime = _timing.CurTime + _checkFrequency; HashSet stabilizedMaps = new(); var query = EntityQueryEnumerator(); while (query.MoveNext(out var uid, out var stabilizer, out var transform)) { var map = transform.MapUid; if (map is null) continue; if (stabilizer.RequireAlive && !(_mobState.IsAlive(uid) || _mobState.IsCritical(uid))) continue; if (stabilizedMaps.Contains(map.Value)) continue; stabilizedMaps.Add(map.Value); } var query2 = EntityQueryEnumerator(); while (query2.MoveNext(out var uid, out var demiplan, out var stabilization)) { if (_timing.CurTime < stabilization.EndProtectionTime) continue; if (!stabilizedMaps.Contains(uid)) QueueDel(uid); } } }