using Content.Shared.Damage;
using Content.Shared.FixedPoint;
namespace Content.Server._CP14.Farming.Components;
///
/// Gradually wastes the plant's resources, killing it if there aren't enough. The waste gradually increases over time, reflecting the "Old Age" of the plant
///
[RegisterComponent, Access(typeof(CP14FarmingSystem))]
public sealed partial class CP14PlantFadingComponent : Component
{
[DataField]
public float ResourcePerMinute = 0f;
[DataField]
public DamageSpecifier FadeDamage = new()
{
DamageDict = new Dictionary
{
{ "Cellular", 0.05 },
},
};
}