using Content.Shared.Damage; using Content.Shared.FixedPoint; namespace Content.Server._CP14.Farming.Components; /// /// Gradually wastes the plant's resources, killing it if there aren't enough. The waste gradually increases over time, reflecting the "Old Age" of the plant /// [RegisterComponent, Access(typeof(CP14FarmingSystem))] public sealed partial class CP14PlantFadingComponent : Component { [DataField] public float ResourcePerMinute = 0f; [DataField] public DamageSpecifier FadeDamage = new() { DamageDict = new Dictionary { { "Cellular", 0.05 }, }, }; }