using Content.Shared.FixedPoint; namespace Content.Server._CP14.MagicEnergy.Components; [RegisterComponent, Access(typeof(CP14MagicEnergySystem))] public sealed partial class CP14AuraNodeComponent : Component { [DataField] public bool Enable = true; [DataField] public FixedPoint2 Energy = 1f; [DataField] public float Range = 10f; /// /// If not safe, restoring or drawing power across boundaries call dangerous events, that may destroy crystals /// [DataField] public bool Safe = true; /// /// how often objects will try to change magic energy. In Seconds /// [DataField] public float Delay = 5f; /// /// the time of the next magic energy change /// [DataField] public TimeSpan NextUpdateTime { get; set; } = TimeSpan.Zero; } [RegisterComponent, Access(typeof(CP14MagicEnergySystem))] public sealed partial class CP14RandomAuraNodeComponent : Component { [DataField] public float MinDraw = -2f; [DataField] public float MaxDraw = 2f; [DataField] public float MinRange = 5f; [DataField] public float MaxRange = 10f; }