using Content.Server.Administration.Logs; using Content.Shared.Database; using Content.Shared.Ghost; using Content.Shared.Mind.Components; using Robust.Shared; using Robust.Shared.Timing; namespace Content.Server._CP14.PVS; public sealed partial class CP14HelperPvsSystem : EntitySystem { [Dependency] private readonly IGameTiming _timing = default!; [Dependency] private readonly EntityLookupSystem _lookup = default!; [Dependency] private readonly IAdminLogManager _adminLogger = default!; private static readonly TimeSpan UpdateFrequency = TimeSpan.FromSeconds(5f); public override void Update(float frameTime) { base.Update(frameTime); var query = EntityQueryEnumerator(); while (query.MoveNext(out var uid, out var pvs)) { if (_timing.CurTime <= pvs.NextUpdate) continue; pvs.NextUpdate = _timing.CurTime + UpdateFrequency; if (InPvs(uid)) { pvs.DespawnAttempt = pvs.MaxDespawnAttempt; } else { pvs.DespawnAttempt--; } if (pvs.DespawnAttempt <= 0) { _adminLogger.Add(LogType.EntityDelete, LogImpact.Medium, $"{ToPrettyString(uid):entity} was out of the players' pvs for too long and was deleted"); QueueDel(uid); } } } public bool InPvs(EntityUid uid) { var nearMinds = _lookup.GetEntitiesInRange(Transform(uid).Coordinates, CVars.NetMaxUpdateRange.DefaultValue / 2); foreach (var mind in nearMinds) { if (HasComp(mind)) continue; if (!mind.Comp.HasMind) continue; return true; } return false; } }