using Content.Server._CP14.StationDungeonMap.EntitySystems;
using Robust.Shared.Prototypes;
namespace Content.Server._CP14.StationDungeonMap.Components;
///
/// automatically creates a linked portal at a different relative z-level, and then the component is removed
///
[RegisterComponent, Access(typeof(CP14StationZLevelsSystem))]
public sealed partial class CP14ZLevelAutoPortalComponent : Component
{
///
/// relative neighboring layer. Ideally, -1 is the neighboring bottom layer, +1 is the neighboring top layer
///
[DataField(required: true)]
public int ZLevelOffset = 0;
///
/// prototype of the portal being created on the other side
///
[DataField(required: true)]
public EntProtoId OtherSideProto = default!;
}