using Content.Server.Temperature.Systems;
namespace Content.Server._CP14.Temperature;
///
/// CTurn on and turn off AmbientSound when Flammable OnFire os changed
///
[RegisterComponent, Access(typeof(EntityHeaterSystem))]
public sealed partial class CP14FlammableAmbientSoundComponent : Component
{
}
///
/// Raised whenever an FlammableComponen OnFire is Changed
///
[ByRefEvent]
public readonly record struct OnFireChangedEvent(bool OnFire)
{
public readonly bool OnFire = OnFire;
}