using Content.Shared.Alert;
using Content.Shared.FixedPoint;
using Robust.Shared.Prototypes;
namespace Content.Shared._CP14.MagicEnergy.Components;
///
/// Allows an item to store magical energy within itself.
///
[RegisterComponent, Access(typeof(SharedCP14MagicEnergySystem))]
public sealed partial class CP14MagicEnergyContainerComponent : Component
{
[DataField]
public FixedPoint2 Energy = 0f;
[DataField]
public FixedPoint2 MaxEnergy = 100f;
[DataField]
public ProtoId? MagicAlert = null;
}