using System.Text;
using Robust.Shared.Prototypes;
namespace Content.Shared._CP14.MagicRitual.Actions;
///
/// Creates an entity in the coordinates of the ritual.
/// TODO: EntityTable support?
public sealed partial class SpawnEntity : CP14RitualAction
{
[DataField(required: true)]
public Dictionary Spawns = new();
[DataField]
public LocId? Name;
public override string? GetGuidebookEffectDescription(IPrototypeManager prototype, IEntitySystemManager entSys)
{
var sb = new StringBuilder();
sb.Append(Loc.GetString("cp14-ritual-effect-spawn-entity")+ "\n");
foreach (var spawn in Spawns)
{
if (!prototype.TryIndex(spawn.Key, out var indexed))
return null;
sb.Append(Loc.GetString("cp14-ritual-entry-item",
("name", Name is null ? indexed.Name : Loc.GetString(Name)),
("count", spawn.Value)) + "\n");
}
return sb.ToString();
}
public override void Effect(EntityManager entManager, SharedTransformSystem transform, Entity phase)
{
foreach (var spawn in Spawns)
{
for (var i = 0; i < spawn.Value; i++)
{
entManager.Spawn(spawn.Key, transform.GetMapCoordinates(phase));
}
}
}
}