using Robust.Shared.Prototypes;
namespace Content.Shared._CP14.MagicRitual;
///
/// Ritual Behavior Controller. Creates and removes entities of magical phases
///
[RegisterComponent, Access(typeof(CP14SharedRitualSystem))]
public sealed partial class CP14MagicRitualComponent : Component
{
[DataField(required: true)]
public EntProtoId StartPhase;
[DataField]
public Entity? CurrentPhase;
[DataField]
public float Stability = 1f;
[DataField]
public float ActivationTime = 5f;
[DataField]
public string RitualLayerMap = "ritual";
[DataField]
public int MaxOrbCapacity = 3;
[DataField]
public float RitualRadius = 5;
[DataField]
public TimeSpan TriggerTime = TimeSpan.Zero;
[DataField]
public List> Orbs = new();
}