using Robust.Shared.Prototypes; namespace Content.Shared._CP14.MagicRitual; /// /// Ritual Behavior Controller. Creates and removes entities of magical phases /// [RegisterComponent, Access(typeof(CP14SharedRitualSystem))] public sealed partial class CP14MagicRitualComponent : Component { [DataField(required: true)] public EntProtoId StartPhase; [DataField] public Entity? CurrentPhase; [DataField] public float Stability = 1f; [DataField] public float ActivationTime = 5f; [DataField] public string RitualLayerMap = "ritual"; [DataField] public int MaxOrbCapacity = 3; [DataField] public float RitualRadius = 5; [DataField] public TimeSpan TriggerTime = TimeSpan.Zero; [DataField] public List> Orbs = new(); }