using Content.Shared._CP14.MagicRitual.Prototypes; using Robust.Shared.Prototypes; namespace Content.Shared._CP14.MagicRitual; /// /// “Key” in the concept of rituals. An entity that can be a key to a ritual, and holds certain characteristics that can be spent, or by which a phase transition requirement check can be made. /// [RegisterComponent, Access(typeof(CP14SharedRitualSystem))] public sealed partial class CP14MagicRitualOrbComponent : Component { [DataField] public Dictionary, int> Powers = new(); }