using Content.Shared._CP14.MagicRitual.Prototypes;
using Robust.Shared.Prototypes;
namespace Content.Shared._CP14.MagicRitual;
///
/// “Key” in the concept of rituals. An entity that can be a key to a ritual, and holds certain characteristics that can be spent, or by which a phase transition requirement check can be made.
///
[RegisterComponent, Access(typeof(CP14SharedRitualSystem))]
public sealed partial class CP14MagicRitualOrbComponent : Component
{
[DataField]
public Dictionary, int> Powers = new();
}