using System.Text;
using Content.Shared.Stacks;
using Robust.Shared.Prototypes;
namespace Content.Shared._CP14.MagicRitual.Requirements;
///
/// Requires certain specific entities to be near the ritual. TODO: Replace with Whitelist
///
public sealed partial class RequiredResource : CP14RitualRequirement
{
[DataField]
public float CheckRange = 3f;
[DataField]
public Dictionary RequiredEntities = new ();
[DataField]
public Dictionary, int> RequiredStacks = new();
///
/// Effect appearing in place of used entities
///
[DataField("vfx")]
public EntProtoId? Effect = "CP14DustEffect";
public override string? GetGuidebookRequirementDescription(IPrototypeManager prototype, IEntitySystemManager entSys)
{
var sb = new StringBuilder();
sb.Append(Loc.GetString("cp14-ritual-required-resource", ("range", CheckRange)) + "\n");
foreach (var entity in RequiredEntities)
{
if (!prototype.TryIndex(entity.Key, out var indexed))
continue;
sb.Append(Loc.GetString("cp14-ritual-entry-item", ("name", indexed.Name), ("count", entity.Value)) + "\n");
}
foreach (var stack in RequiredStacks)
{
if (!prototype.TryIndex(stack.Key, out var indexed))
continue;
sb.Append(Loc.GetString("cp14-ritual-entry-item", ("name", Loc.GetString(indexed.Name)), ("count", stack.Value)) + "\n");
}
return sb.ToString();
}
public override bool Check(EntityManager entManager, Entity phaseEnt, float stability)
{
var _lookup = entManager.System();
var _transform = entManager.System();
var entitiesAround = _lookup.GetEntitiesInRange(phaseEnt, CheckRange, LookupFlags.Uncontained);
var passed = true;
foreach (var reqEnt in RequiredEntities)
{
var requiredCount = reqEnt.Value;
foreach (var entity in entitiesAround)
{
if (!entManager.TryGetComponent(entity, out var metaData))
continue;
if (!entManager.TryGetComponent(entity, out var xform))
continue;
var entProto = metaData.EntityPrototype;
if (entProto is null)
continue;
if (entProto.ID == reqEnt.Key && requiredCount > 0)
{
if (Effect is not null)
entManager.Spawn(Effect.Value, _transform.GetMapCoordinates(entity));
requiredCount--;
}
}
if (requiredCount > 0)
passed = false;
}
foreach (var reqStack in RequiredStacks)
{
var requiredCount = reqStack.Value;
foreach (var entity in entitiesAround)
{
if (!entManager.TryGetComponent(entity, out var stack))
continue;
if (stack.StackTypeId != reqStack.Key)
continue;
var count = (int)MathF.Min(requiredCount, stack.Count);
requiredCount -= count;
if (Effect is not null)
entManager.Spawn(Effect.Value, _transform.GetMapCoordinates(entity));
}
if (requiredCount > 0)
passed = false;
}
return passed;
}
}