using Content.Shared.FixedPoint;
namespace Content.Shared._CP14.MagicWeakness;
///
/// imposes debuffs on excessive use of magic
///
[RegisterComponent, Access(typeof(CP14MagicWeaknessSystem))]
public sealed partial class CP14MagicUnsafeSleepComponent : Component
{
[DataField]
public float SleepPerEnergy = 0.5f;
///
/// At the specified amount of extra mana expenditure, the character falls asleep.
///
[DataField]
public FixedPoint2 SleepThreshold = 20f;
}