using Robust.Shared.Audio; namespace Content.Shared._CP14.MeleeWeapon.Components; /// /// allows this item to be knocked out of your hands by a successful parry /// [RegisterComponent] public sealed partial class CP14MeleeParriableComponent : Component { /// /// /// [DataField] public TimeSpan LastMeleeHit = TimeSpan.Zero; /// /// /// [DataField] public float NeedParryPower = 1f; [DataField] public SoundSpecifier ParrySound = new SoundCollectionSpecifier("CP14Parry", AudioParams.Default.WithVariation(0.05f)); }