using Robust.Shared.Audio;
namespace Content.Shared._CP14.MeleeWeapon.Components;
///
/// allows this item to be knocked out of your hands by a successful parry
///
[RegisterComponent]
public sealed partial class CP14MeleeParriableComponent : Component
{
///
///
///
[DataField]
public TimeSpan LastMeleeHit = TimeSpan.Zero;
///
///
///
[DataField]
public float NeedParryPower = 1f;
[DataField]
public SoundSpecifier ParrySound = new SoundCollectionSpecifier("CP14Parry", AudioParams.Default.WithVariation(0.05f));
}