using Content.Shared._CP14.MeleeWeapon.EntitySystems; namespace Content.Shared._CP14.MeleeWeapon.Components; /// /// allows the object to become blunt with use /// [RegisterComponent, Access(typeof(CP14SharpeningSystem))] public sealed partial class CP14SharpenedComponent : Component { [DataField] public float Sharpness = 1f; [DataField] public float SharpnessDamageBy1Damage = 0.002f; //500 damage }