namespace Content.Shared._CP14.Wallpaper; /// /// After a delay, it adds a new layer of wallpaper, depending on the player's relative position to the wall /// [RegisterComponent, Access(typeof(CP14SharedWallpaperSystem))] public sealed partial class CP14WallpaperComponent : Component { [DataField] public float Delay = 1f; [DataField(required: true)] public string RsiPath = default!; [DataField] public string Bottom = "bottom"; [DataField] public string Top = "top"; [DataField] public string Left = "left"; [DataField] public string Right = "right"; }