namespace Content.Shared._CP14.WorldEdge; /// /// when colliding with a player, starts a timer to remove him from the round. /// [RegisterComponent, Access(typeof(CP14SharedWorldEdgeSystem))] public sealed partial class CP14WorldBoundingComponent : Component { [DataField] public TimeSpan ReturnTime = TimeSpan.FromSeconds(15f); [DataField] public float Range = 0f; }