namespace Content.Shared._CP14.WorldEdge;
///
/// when colliding with a player, starts a timer to remove him from the round.
///
[RegisterComponent, Access(typeof(CP14SharedWorldEdgeSystem))]
public sealed partial class CP14WorldRemovePendingComponent : Component
{
[DataField]
public TimeSpan RemoveTime;
[DataField]
public Entity? Bounding;
}