using Content.Shared._CP14.MagicRitual; using Content.Shared._CP14.MagicRitualTrigger; using Robust.Shared.Prototypes; namespace Content.Server._CP14.MagicRitualTrigger; public partial class CP14RitualTriggerSystem : CP14SharedRitualTriggerSystem { public override void Initialize() { InitializeTimer(); InitializeVoice(); InitializeSacrifice(); } public override void Update(float frameTime) { base.Update(frameTime); UpdateTimer(frameTime); } private void TriggerRitualPhase(Entity ent, EntProtoId nextPhase) { var evConfirmed = new CP14RitualTriggerEvent(nextPhase); RaiseLocalEvent(ent, evConfirmed); } }