using System.Linq; using System.Numerics; using Content.Server.Atmos.Components; using Content.Server.Atmos.EntitySystems; using Content.Server.DoAfter; using Content.Shared._CP14.Temperature; using Content.Shared.Interaction; using Content.Shared.Maps; using Content.Shared.Weapons.Melee.Events; using Robust.Shared.Map; using Robust.Shared.Map.Components; using Robust.Shared.Prototypes; using Robust.Shared.Random; using Robust.Shared.Timing; namespace Content.Server._CP14.Temperature; public sealed partial class CP14FireSpreadSystem : CP14SharedFireSpreadSystem { [Dependency] private readonly FlammableSystem _flammable = default!; [Dependency] private readonly IGameTiming _gameTiming = default!; [Dependency] private readonly EntityLookupSystem _lookup = default!; [Dependency] private readonly SharedTransformSystem _transform = default!; [Dependency] private readonly IRobustRandom _random = default!; [Dependency] private readonly SharedMapSystem _mapSystem = default!; [Dependency] private readonly TileSystem _tile = default!; [Dependency] private readonly ITileDefinitionManager _tileDef = default!; private readonly EntProtoId _fireProto = "CP14Fire"; private readonly HashSet> _spreadEnts = new(); public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnFlammableIgnited); SubscribeLocalEvent(OnFlammableMeleeHit); } private void OnFlammableMeleeHit(Entity ent, ref MeleeHitEvent args) { if (!TryComp(ent, out var flammable)) return; if (!flammable.OnFire) return; args.BonusDamage += ent.Comp.DamagePerStack * flammable.FireStacks; } private void OnFlammableIgnited(Entity ent, ref CP14IgnitionDoAfter args) { if (args.Cancelled || args.Handled) return; _flammable.AdjustFireStacks(ent, ent.Comp.FirestacksOnIgnite, ent.Comp, true); args.Handled = true; } public override void Update(float frameTime) { base.Update(frameTime); UpdateFireSpread(); UpdateAutoIgnite(); } private void UpdateAutoIgnite() { var query = EntityQueryEnumerator(); while (query.MoveNext(out var uid, out var autoIgnite, out var flammable)) { if (!autoIgnite.Initialized || !flammable.Initialized) continue; if (autoIgnite.IgniteTime == TimeSpan.Zero) autoIgnite.IgniteTime = _gameTiming.CurTime + autoIgnite.IgniteDelay; if (_gameTiming.CurTime < autoIgnite.IgniteTime) continue; //Это такой пиздец, что-то сломалось у оффов, что поджигание сущности в момент инициализации (например MapInitEvent) нахрен все крашит. //Поэтому я добавил 1-секундную задержку перед поджиганием. _flammable.AdjustFireStacks(uid, autoIgnite.StartStack, flammable, true); RemCompDeferred(uid); } } private void UpdateFireSpread() { _spreadEnts.Clear(); var query = EntityQueryEnumerator(); while (query.MoveNext(out var uid, out _, out var spread, out var flammable, out var xform)) { if (!flammable.OnFire) continue; if (spread.NextSpreadTime >= _gameTiming.CurTime) continue; if (xform.ParentUid != xform.GridUid) //we can't set a fire if we're inside a chest, for example. continue; var cooldown = _random.NextFloat(spread.SpreadCooldownMin, spread.SpreadCooldownMax); spread.NextSpreadTime = _gameTiming.CurTime + TimeSpan.FromSeconds(cooldown); _spreadEnts.Add(new Entity(uid, spread)); } foreach (var uid in _spreadEnts) { IgniteEntities(uid); IgniteTiles(uid); } } private void IgniteEntities(Entity spread) { var targets = _lookup.GetEntitiesInRange(_transform.GetMapCoordinates(spread), spread.Comp.Radius, LookupFlags.Uncontained); foreach (var target in targets) { if (!_random.Prob(spread.Comp.Prob)) continue; _flammable.Ignite(target, spread); } } private void IgniteTiles(Entity spread) { var xform = Transform(spread); // Ignore items inside containers if (!TryComp(xform.ParentUid, out var grid)) return; var localPos = xform.Coordinates.Position; var tileRefs = _mapSystem.GetLocalTilesIntersecting(xform.ParentUid, grid, new Box2( localPos + new Vector2(-spread.Comp.Radius, -spread.Comp.Radius), localPos + new Vector2(spread.Comp.Radius, spread.Comp.Radius))) .ToList(); foreach (var tileRef in tileRefs) { if (!_random.Prob(spread.Comp.ProbTile)) continue; var tile = tileRef.Tile.GetContentTileDefinition(); if (tile.BurnedTile is null) continue; Spawn(_fireProto, _mapSystem.ToCenterCoordinates(tileRef, grid)); _tile.ReplaceTile(tileRef, (ContentTileDefinition)_tileDef[tile.BurnedTile]); } } }