using Content.Server.GameTicking.Rules; using Content.Shared.Random; using Content.Shared.Roles; using Robust.Shared.Prototypes; namespace Content.Server._CP14.GameTicking.Rules.Components; /// /// A rule issuing a common goal for all expedition participants /// [RegisterComponent, Access(typeof(CP14ExpeditionObjectivesRule))] public sealed partial class CP14ExpeditionObjectivesRuleComponent : Component { [DataField] public Dictionary, List>> RoleObjectives = new(); [DataField] public Dictionary, List>> DepartmentObjectives = new(); }