using Robust.Shared.Prototypes;
namespace Content.Shared._CP14.Magic.Components.Spells;
///
/// Stores a list of effects for delayed actions.
///
[RegisterComponent, Access(typeof(CP14SharedMagicSystem))]
public sealed partial class CP14DelayedProjectileSpellComponent : Component
{
///
/// What entity should be spawned.
///
[DataField(required: true)]
public EntProtoId Prototype;
}