using Robust.Shared.Prototypes; namespace Content.Shared._CP14.Magic.Components.Spells; /// /// Stores a list of effects for delayed actions. /// [RegisterComponent, Access(typeof(CP14SharedMagicSystem))] public sealed partial class CP14DelayedProjectileSpellComponent : Component { /// /// What entity should be spawned. /// [DataField(required: true)] public EntProtoId Prototype; }