using Content.Server.GameTicking; using Content.Server.GameTicking.Rules; using Content.Server.GameTicking.Rules.Components; using Content.Server.StationEvents; using Robust.Shared.Random; using Robust.Shared.Timing; namespace Content.Server.CrystallPunk.MapEvents; public sealed class CPMapEventsSchedulerSystem : EntitySystem { [Dependency] private readonly IRobustRandom _random = default!; [Dependency] private readonly IGameTiming _timing = default!; [Dependency] public readonly GameTicker GameTicker = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnSchedulerInit); } private void OnSchedulerInit(Entity scheduler, ref MapInitEvent args) { scheduler.Comp.NextEventTime = _timing.CurTime + TimeSpan.FromSeconds(scheduler.Comp.MinimumTimeUntilFirstEvent); scheduler.Comp.Map = Transform(scheduler).MapID; } public override void Update(float frameTime) { base.Update(frameTime); var query = EntityQueryEnumerator(); while (query.MoveNext(out var uid, out var scheduler)) { if (_timing.CurTime < scheduler.NextEventTime) continue; var randomEvent = _random.Pick(scheduler.WhitelistedEvents); //var ent = GameTicker.AddGameRule(randomEvent); GameTicker.StartGameRule(randomEvent); scheduler.NextEventTime = _timing.CurTime + TimeSpan.FromSeconds(_random.NextFloat(scheduler.MinimumTimeBetweenEvents, scheduler.MaximumTimeBetweenEvents)); } } }