using Content.Server.Explosion.Components; using Content.Shared.Damage; namespace Content.Server.Explosion.EntitySystems; public sealed partial class TriggerSystem { private void InitializeDamageReceived() { SubscribeLocalEvent(OnDamageReceived); } private void OnDamageReceived(EntityUid uid, CP14TriggerOnDamageReceivedComponent component, DamageChangedEvent args) { if (!args.DamageIncreased) return; Trigger(uid); } }