using Content.Shared._CP14.Procedural.Prototypes;
using Robust.Shared.Prototypes;
namespace Content.Server._CP14.GameTicking.Rules.Components;
///
/// A rule that assigns common goals to different roles. Common objectives are generated once at the beginning of a round and are shared between players.
///
[RegisterComponent, Access(typeof(CP14ExpeditionToWindlandsRule))]
public sealed partial class CP14ExpeditionToWindlandsRuleComponent : Component
{
[DataField]
public ProtoId Location = "T1GrasslandIsland";
[DataField]
public List> Modifiers = [];
[DataField]
public float FloatingTime = 120;
}