using System.Numerics; using Content.Shared._CP14.Religion.Systems; using Robust.Shared.GameStates; namespace Content.Shared._CP14.Religion.Components; /// /// Limits the vision of entities, allowing them to see only areas within a radius around observers of their religion. /// [RegisterComponent, NetworkedComponent, Access(typeof(CP14SharedReligionGodSystem))] public sealed partial class CP14ReligionVisionComponent : Component { [DataField] public Vector3 ShaderColor = new (1f, 1f, 1f); }