using Robust.Shared.Audio; using Robust.Shared.Prototypes; namespace Content.Server._CP14.GameTicking.Rules.Components; [RegisterComponent, Access(typeof(CP14BloodMoonRule))] public sealed partial class CP14BloodMoonRuleComponent : Component { [DataField] public EntProtoId CurseRule = "CP14BloodMoonCurseRule"; [DataField] public LocId StartAnnouncement = "cp14-bloodmoon-raising"; [DataField] public Color? AnnouncementColor = Color.FromHex("#e32759"); [DataField] public SoundSpecifier? AnnounceSound; }