using Robust.Shared.Prototypes; namespace Content.Server._CP14.GameTicking.Rules.Components; /// ///When attached to shuttle, start firebombing it until FTL ends. /// [RegisterComponent, Access(typeof(CP14CrashingShipRule))] public sealed partial class CP14CrashingShipComponent : Component { [DataField] public TimeSpan NextExplosionTime = TimeSpan.Zero; [DataField] public EntProtoId ExplosionProto = "CP14ShipExplosion"; [DataField] public EntProtoId FinalExplosionProto = "CP14ShipExplosionBig"; }