namespace Content.Server._CP14.GameTicking.Rules.Components; /// /// A rule that assigns common goals to different roles. Common objectives are generated once at the beginning of a round and are shared between players. /// [RegisterComponent, Access(typeof(CP14CrashingShipRule))] public sealed partial class CP14CrashingShipRuleComponent : Component { [DataField] public EntityUid? Ship; [DataField] public bool PendingExplosions = true; [DataField] public TimeSpan StartExplosionTime = TimeSpan.FromMinutes(1); }