using Content.Shared._CP14.Procedural.Prototypes; using Robust.Shared.Prototypes; namespace Content.Server._CP14.GameTicking.Rules.Components; /// /// A rule that assigns common goals to different roles. Common objectives are generated once at the beginning of a round and are shared between players. /// [RegisterComponent, Access(typeof(CP14ExpeditionToWindlandsRule))] public sealed partial class CP14ExpeditionToWindlandsRuleComponent : Component { [DataField] public ProtoId Location = "T1GrasslandIsland"; [DataField] public List> Modifiers = []; [DataField] public float FloatingTime = 120; }