using Content.Shared.DeviceLinking; using Content.Shared.FixedPoint; using Robust.Shared.Prototypes; namespace Content.Server._CP14.MagicEnergy.Components; /// /// Allows you to relay magical energy to other objects through signal sustem /// [RegisterComponent, Access(typeof(CP14MagicEnergySystem))] public sealed partial class CP14MagicEnergyPortRelayComponent : Component { [DataField] public ProtoId? SinkPort = CP14MagicEnergySystem.PowerSinkPort; [DataField] public ProtoId? SourcePort = CP14MagicEnergySystem.PowerSourcePort; [DataField] public bool Enable = true; [DataField] public bool Safe = true; [DataField] public float Delay = 5f; [DataField] public FixedPoint2 Energy = 5f; [DataField] public TimeSpan NextUpdateTime { get; set; } = TimeSpan.Zero; }