using Content.Server._CP14.Objectives.Systems; using Content.Shared._CP14.Vampire; using Content.Shared.StatusIcon; using Robust.Shared.Prototypes; using Robust.Shared.Utility; namespace Content.Server._CP14.Objectives.Components; [RegisterComponent, Access(typeof(CP14VampireObjectiveConditionsSystem))] public sealed partial class CP14VampireBloodPurityConditionComponent : Component { [DataField] public ProtoId? Faction; [DataField] public SpriteSpecifier Icon = new SpriteSpecifier.Rsi(new ResPath("/Textures/_CP14/Actions/Spells/vampire.rsi"), "blood_moon"); }