using Content.Shared._CP14.Procedural.Prototypes; using Robust.Shared.Prototypes; namespace Content.Server._CP14.Procedural; /// /// Generates the surrounding procedural world on the game map, surrounding the mapped settlement. /// [RegisterComponent, Access(typeof(CP14LocationGenerationSystem))] public sealed partial class CP14StationProceduralLocationComponent : Component { [DataField(required: true)] public ProtoId Location; [DataField] public List> Modifiers = []; [DataField] public Vector2i GenerationOffset = Vector2i.Zero; }