using System.Threading.Tasks; using Content.Shared.Procedural; using Content.Shared.Procedural.DungeonLayers; namespace Content.Server.Procedural.DungeonJob; public sealed partial class DungeonJob { private async Task PostGen(CP14ReserveGrid dunGen, HashSet reservedTiles) { var tiles = _maps.GetAllTilesEnumerator(_gridUid, _grid); while (tiles.MoveNext(out var tileRef)) { var node = tileRef.Value.GridIndices; reservedTiles.Add(node); } } }