using System.Numerics;
using Content.Shared._CP14.WeatherEffect.Effects;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Shared.Weather;
[Prototype]
public sealed partial class WeatherPrototype : IPrototype
{
[IdDataField] public string ID { get; private set; } = default!;
[ViewVariables(VVAccess.ReadWrite), DataField("sprite", required: true)]
public SpriteSpecifier Sprite = default!;
[ViewVariables(VVAccess.ReadWrite), DataField("color")]
public Color? Color;
///
/// Sound to play on the affected areas.
///
[ViewVariables(VVAccess.ReadWrite), DataField("sound")]
public SoundSpecifier? Sound;
///
/// CP14 offset speed
///
[DataField]
public Vector2 OffsetSpeed = Vector2.Zero;
///
/// CP14 alpha
///
[DataField]
public float Alpha = 1f;
///
/// CP14 Effects
///
[DataField]
public List Config = new();
}