using Content.Shared._CP14.Skill.Prototypes; using Content.Shared.FixedPoint; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared._CP14.Actions.Components; /// /// Restricts the use of this action, by spending user skillpoints /// [RegisterComponent, NetworkedComponent] public sealed partial class CP14ActionSkillPointCostComponent : Component { [DataField(required: true)] public ProtoId? SkillPoint; [DataField] public FixedPoint2 Count = 1f; }