using Content.Shared._CP14.Skill.Prototypes;
using Content.Shared.FixedPoint;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared._CP14.Actions.Components;
///
/// Restricts the use of this action, by spending user skillpoints
///
[RegisterComponent, NetworkedComponent]
public sealed partial class CP14ActionSkillPointCostComponent : Component
{
[DataField(required: true)]
public ProtoId? SkillPoint;
[DataField]
public FixedPoint2 Count = 1f;
}