using Robust.Shared.GameStates;
namespace Content.Shared._CP14.Actions.Components;
///
/// apply slowdown effect from casting spells
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(CP14SharedActionSystem))]
public sealed partial class CP14SlowdownFromActionsComponent : Component
{
[DataField, AutoNetworkedField]
public Dictionary SpeedAffectors = new();
}