using Robust.Shared.Audio;
namespace Content.Shared._CP14.LockKey.Components;
///
/// Allows, when interacting with keys, to mill different teeth, changing the shape of the key
///
[RegisterComponent]
public sealed partial class CP14LockEditerComponent : Component
{
///
/// sound when used
///
[DataField]
public SoundSpecifier UseSound =
new SoundCollectionSpecifier("Screwdriver")
{
Params = AudioParams.Default.WithVariation(0.02f),
};
}
//Ed: maybe this component should be removed, and logic be attached to "Screwing" tool?
//CP14KeyFileComponent too, but with different tool prototype
// /l、 meow
// (゚、 。 7
// l ~ヽ
// じしf_,)ノ