using Robust.Shared.Audio; namespace Content.Shared._CP14.LockKey.Components; /// /// Allows, when interacting with keys, to mill different teeth, changing the shape of the key /// [RegisterComponent] public sealed partial class CP14LockEditerComponent : Component { /// /// sound when used /// [DataField] public SoundSpecifier UseSound = new SoundCollectionSpecifier("Screwdriver") { Params = AudioParams.Default.WithVariation(0.02f), }; } //Ed: maybe this component should be removed, and logic be attached to "Screwing" tool? //CP14KeyFileComponent too, but with different tool prototype // /l、 meow // (゚、 。 7 // l ~ヽ // じしf_,)ノ