using Content.Shared.Damage.Prototypes; using Robust.Shared.Prototypes; namespace Content.Shared._CP14.MagicEnergy.Components; /// /// Restores or expends magical energy when taking damage of certain types. /// [RegisterComponent, Access(typeof(CP14SharedMagicEnergySystem))] public sealed partial class CP14MagicEnergyFromDamageComponent : Component { [DataField] public Dictionary, float> Damage = new(); }