using Content.Shared.Damage.Prototypes;
using Robust.Shared.Prototypes;
namespace Content.Shared._CP14.MagicEnergy.Components;
///
/// Restores or expends magical energy when taking damage of certain types.
///
[RegisterComponent, Access(typeof(CP14SharedMagicEnergySystem))]
public sealed partial class CP14MagicEnergyFromDamageComponent : Component
{
[DataField]
public Dictionary, float> Damage = new();
}