using Content.Shared._CP14.AuraDNA; using Content.Shared.StatusEffectNew.Components; using Robust.Shared.GameStates; namespace Content.Shared._CP14.MagicVision.Components; /// /// Makes you leave random imprints of magical aura instead of the original /// Use only in conjunction with , on the status effect entity. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(CP14SharedAuraImprintSystem))] public sealed partial class CP14HideMagicAuraStatusEffectComponent : Component { [DataField, AutoNetworkedField] public string Imprint = string.Empty; }