using Content.Shared.Eye;
using Robust.Shared.GameStates;
namespace Content.Shared._CP14.MagicVision;
///
/// Allows to see magic vision trace entities
/// Use only in conjunction with , on the status effect entity.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class CP14MagicVisionStatusEffectComponent : Component
{
///
/// VisionMask to see Magic Vision layer
///
public const VisibilityFlags VisibilityMask = VisibilityFlags.CP14MagicVision;
}