using Content.Shared.Eye; using Robust.Shared.GameStates; namespace Content.Shared._CP14.MagicVision; /// /// Allows to see magic vision trace entities /// Use only in conjunction with , on the status effect entity. /// [RegisterComponent, NetworkedComponent] public sealed partial class CP14MagicVisionStatusEffectComponent : Component { /// /// VisionMask to see Magic Vision layer /// public const VisibilityFlags VisibilityMask = VisibilityFlags.CP14MagicVision; }