using Content.Shared.Damage;
using Content.Shared.FixedPoint;
using Robust.Shared.GameStates;
namespace Content.Shared._CP14.MagicWeakness;
///
/// imposes damage on excessive use of magic
///
[RegisterComponent, NetworkedComponent]
[Access(typeof(CP14SharedMagicWeaknessSystem))]
public sealed partial class CP14MagicUnsafeDamageComponent : Component
{
[DataField]
public DamageSpecifier DamagePerEnergy = new()
{
DamageDict = new Dictionary
{
{"CP14ManaDepletion", 0.8},
},
};
}