using Content.Shared.Damage; using Robust.Shared.Audio; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared._CP14.MeleeWeapon.Components; /// /// Adds bonus damage to weapons if targets are at a certain distance from the attacker. /// [RegisterComponent, NetworkedComponent] public sealed partial class CP14BonusDistanceMeleeDamageComponent : Component { [DataField] public DamageSpecifier BonusDamage = new(); [DataField] public float MinDistance = 1f; [DataField] public SoundSpecifier Sound = new SoundPathSpecifier("/Audio/_CP14/Effects/critical.ogg") { Params = AudioParams.Default.WithVariation(0.125f), }; [DataField] public EntProtoId VFX = "CP14MeleeCritEffect"; }