using Content.Shared.Damage; using Robust.Shared.Audio; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared._CP14.MeleeWeapon.Components; /// /// After several wide attacks, a light attack deals additional damage. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class CP14ComboBonusMeleeDamageComponent : Component { [DataField] public DamageSpecifier BonusDamage = new(); [DataField] public int HeavyAttackNeed = 2; [DataField, AutoNetworkedField] public int CurrentHeavyAttacks = 0; [DataField, AutoNetworkedField] public HashSet HitEntities = new(); [DataField] public SoundSpecifier Sound = new SoundPathSpecifier("/Audio/_CP14/Effects/critical_sword.ogg") { Params = AudioParams.Default.WithVariation(0.125f), }; [DataField] public EntProtoId VFX = "CP14MeleeCritEffect"; }