using Robust.Shared.GameStates; namespace Content.Shared._CP14.MeleeWeapon.Components; /// /// After several wide attacks, a light attack deals additional damage. /// [RegisterComponent, NetworkedComponent] public sealed partial class CP14LightMeleeKnockdownComponent : Component { [DataField] public float ThrowDistance = 0.5f; [DataField] public TimeSpan KnockdownTime = TimeSpan.FromSeconds(0.25f); }