using Robust.Shared.Audio; namespace Content.Shared._CP14.MeleeWeapon.Components; /// /// allows this item to be knocked out of your hands by a successful parry /// [RegisterComponent] public sealed partial class CP14MeleeParriableComponent : Component { [DataField] public TimeSpan LastMeleeHit = TimeSpan.Zero; [DataField] public SoundSpecifier ParrySound = new SoundPathSpecifier("/Audio/_CP14/Effects/parry1.ogg", AudioParams.Default.WithVariation(0.2f)); }