using Content.Shared._CP14.MeleeWeapon.EntitySystems;
using Robust.Shared.GameStates;
namespace Content.Shared._CP14.MeleeWeapon.Components;
///
/// allows the object to become blunt with use
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class CP14SharpenedComponent : Component
{
[DataField, AutoNetworkedField]
public float Sharpness = 1f;
[DataField]
public Dictionary SharpnessExamineThresholds { get; private set; } = new()
{
{ 0.95f, "sharpening-examined-95" },
{ 0.75f, "sharpening-examined-75" },
{ 0.5f, "sharpening-examined-50" },
{ 0, "sharpening-examined-25" },
};
[DataField]
public float SharpnessDamageBy1Damage = 0.001f; //1000 damage
}