using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared._CP14.NightVision; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class CP14NightVisionComponent : Component { [DataField] public EntityUid? LocalLightEntity = null; [DataField, AutoNetworkedField] public EntProtoId LightPrototype = "CP14NightVisionLight"; [DataField, AutoNetworkedField] public EntProtoId ActionPrototype = "CP14ActionToggleNightVision"; [DataField] public EntityUid? ActionEntity = null; }