using Content.Shared._CP14.Religion.Prototypes; using Content.Shared._CP14.Religion.Systems; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared._CP14.Religion.Components; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(CP14SharedReligionGodSystem))] public sealed partial class CP14ReligionAltarComponent : Component { [DataField, AutoNetworkedField] public ProtoId? Religion; [DataField, AutoNetworkedField] public bool CanBeConverted = true; }